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我的世界1.20.70.20  v1.20.70.20

我的世界1.20.70.20

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应用截图

应用介绍

我的世界1.20.70.20是一款超级经典的沙盒冒险创造类游戏有着十分丰富的玩法在里面,在这里你可以尽情的冒险探索,玩家在下载了我的世界1.20.70.20之后就能游玩到很多好玩的国际服的我的世界的玩法,你可以随意地创造、毁灭、更改,喜欢这款游戏的玩家快来下载体验吧。

我的世界1.20.70.20游戏介绍

小编今天为各位玩家带来了我的世界1.20.70.20的下载,玩家在下载了我的世界1.20.70.20之后就能游玩到很多好玩的国际服的我的世界的玩法,尽情的进行模拟建设,同时在我的世界1.20.70.20中还会不断的更新各种玩法,和你的好友一起进行组队建设,喜欢的玩家快来下载我的世界1.20.70.20体验一下吧。

我的世界1.20.70.20游戏内容

这里拥有精彩的任务可以完成,挑战更多难关获取丰厚的奖励;

你能解锁全新的道具,它们的能力和属性可以组合更强的阵容;

僵尸的类型和实力都会升级,更激烈的对决玩起来会让人上瘾。

我的世界1.20.70.20游戏更新

EXPERIMENTAL FEATURES:

实验性特性:

ARMADILLO

犰狳

The textures for the Armadillo, Armadillo Spawn Egg, and Armadillo Scute have been updated

更新了犰狳、犰狳刷怪蛋和犰狳鳞甲的纹理

Armadillos now have a reduced vertical range when scanning for potential threats

缩小了犰狳侦测危险时的垂直范围

Armadillos can now also be found in Badlands biome variations

犰狳现在也会出现在恶地生物群系变种中

Armadillos now scare away Spiders and Cave Spiders, but only when they are not rolled up

现在当犰狳未蜷缩时,其会吓走蜘蛛及洞穴蜘蛛

Armadillos now float better and create more splash particles when in Water

犰狳现在在水中可以更好地漂浮,并制造出更多溅水粒子

Baby Armadillos now catch up to their parents a bit faster

幼年犰狳现在会更快地追赶它们的父母

The Armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:

增强了犰狳的蜷缩行为以加强其防御能力:

Armadillos are now more resistant to damage when rolled up

现在处于蜷缩状态时,犰狳拥有更高的伤害抗性

Armadillos now roll up when attacked by a player or a mob, instead of panicking

在被玩家或其他生物攻击时,犰狳会蜷缩起来,而非在恐慌时

Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds

犰狳现在会追踪最后一个攻击它们的玩家,并在20秒内将他们视为威胁

POLISHED TUFF

磨制凝灰岩

Polished Tuff now plays its fall sound when entities fall onto it (MCPE-176939)

当实体掉落在其上时,磨制凝灰岩会播放其摔落音效 (MCPE-176939)

GRAPHICAL

图像

Fixed items not showing in the inventory when held in hand in the Deferred Technical Preview (MCPE-177578)

修复了延迟技术预览中,玩家手中的物品不显示的问题 (MCPE-177578)

Fixed more occurrences of “light leaking” in the Deferred Technical Preview (MCPE-177189)

修复了延迟技术预览中更多的“漏光”情况 (MCPE-177189)

Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview

修复了在在 Android 设备上开启/关闭延迟技术预览后可能出现的照明伪影

Items held by players now cast shadows when in third-person in the Deferred Technical Preview

现在在延迟技术预览中,玩家手中的物品会在第三人称视角下产生阴影

Items held by mobs now cast shadows in the Deferred Technical Preview

现在在延迟技术预览中,生物携带的物品会产生阴影

Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview

修复了延迟技术预览中,手中的旗帜物品不渲染的问题

Improved point light color blending in the Deferred Technical Preview

增强了延迟技术预览中点光源的颜色渲染

Fixed point lights behind the camera popping in and out in the Deferred Technical Preview

修复了延迟技术预览中相机后的点光源弹入/弹出的问题

BREEZE

微风人

Updated the model, texture, and animation of the Wind Charge projectile to give it a more dynamic look and feel

更新了风弹的模型、纹理和动画使其看起来更加生动

WOLF

The collars of tamed Wolves have been increased in size, making them visible not only from the front but also from other angles

增大了驯服的狼的项圈大小,使其在其他角度也可见而非仅在前面

WOLF ARMOR

狼铠

The textures for the Wolf Armor and the Wolf Armor item have been updated

更新了狼铠及狼铠物品的纹理

API

API

ItemComponents

ItemComponents

Started publishing the debug utilities type information

开始发布调试实用程序类型信息

Added a disableWatchdog method that lets you disable and enable the scripting watchdog in your scripts

添加了 disableWatchdog 方法以允许您在脚本中禁用和启用脚本监视器

Added function playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void - Plays a sound at a specified location for all players in the dimension

添加了 playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void  函数,用于向某一维度内特定地点内的所有玩家播放音效

Moved getAllStates API from beta to stable

将 getAllStates API 从 beta 移动至 stable

@minecraft/server.WeatherChangeAfterEvent

@minecraft/server.WeatherChangeAfterEvent

Moved EntityOnFireComponent from beta to 1.9.0

将 EntityOnFireComponent 从 beta 移动至 1.9.0

Moved BlockStateType from beta to 1.9.0

将 BlockStateType 从 beta 移动至 1.9.0

Moved BlockStates from beta to 1.9.0

将 BlockStates 从 beta 移动至 1.9.0

Moved BlockSignComponent from beta to 9.0

将 BlockSignComponent 从 beta 移动至 9.0

Moved DyeColor from beta to 1.9.0

将 DyeColor 从 beta 移动至 1.9.0

Moved SignSide from beta to 1.9.0

将 SignSide 从 beta 移动至 1.9.0

Moved ContainerSlot from beta to 1.9.0

将 ContainerSlot 从 beta 移动至 1.9.0

Moved InvalidContainerSlotError from beta to 1.9.0

将 InvalidContainerSlotError 从 beta 移动至 1.9.0

Moved EffectTypes from beta to 1.9.0

将 EffectTypes 从 beta 移动至 1.9.0

Moved RawText from beta to 1.9.0

将 RawText 从 beta 移动至 1.9.0

Moved ExplosionOptions from beta to 1.9.0

将 ExplosionOptions 从 beta 移动至 1.9.0

Moved DimensionType from beta to 1.9.0

将 DimensionType 从 beta 移动至 1.9.0

Moved DimensionTypes from beta to 1.9.0

将 DimensionTypes 从 beta 移动至 1.9.0

clearJob(jobId: number) - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks

clearJob(jobId: number) - 现在会清除当前刻和为将来刻安排的所有迭代,先前只会清除将来的。

Moved WeatherChangeAfterEvent from beta to stable

将 WeatherChangeAfterEvent 从 beta 移动至 stable

Moved setOnFire from beta to 1.9.0

将 setOnFire 从 beta 移动至 1.9.0

Moved extinguishFire from beta to 1.9.0

将 extinguishFire 从 beta 移动至 1.9.0

Moved getEquipmentSlot from beta to 1.9.0

将 getEquipmentSlot 从 beta 移动至 1.9.0

Moved getSlot from beta to 1.9.0

将 getSlot 从 beta 移动至 1.9.0

Moved createExplosion from beta to 1.9.0

将 createExplosion 从 beta 移动至 1.9.0

Added optional member BlockFilter

添加了 BlockFilter 候选项

Updated getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit | undefined to throw if the BlockFilter include / exclude types cannot be resolved inside BlockRaycastOptions

更新了 getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions):  BlockRaycastHit |如果无法在 BlockRaycastOptions 中解析 BlockFilter 包含/排除类型,则返回 undefined

Moved ItemDurabilityComponent from beta to 1.9.0

将 ItemDurabilityComponent 从 beta 移动至 1.9.0 版

Added getHiddenHudElements(): HudElements[]

添加了 getHiddenHudElements(): HudElements[]

Added isForcedHidden(hudElement: HudElements): Boolean

添加了 isForcedHidden(hudElement: HudElements): Boolean

Added resetHudElements(): void

添加了 resetHudElements(): void

Added setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void

添加了 setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void

Added hideAllExcept(hudElements?: HudElements[])

添加了 hideAllExcept(hudElements?: HudElements[])

Added isCooldownCategory(cooldownCategory: string) : boolean to ItemCooldownComponent

向 ItemCooldownComponent 中添加了 isCooldownCategory(cooldownCategory: string) : boolean

Added getCooldownTimeRemaining(player: Player) : number to ItemCooldownComponent

向 ItemCooldownComponent 中添加了 getCooldownTimeRemaining(player: Player) : number

Added MinecraftCooldownCategoryTypes to @minecraft/vanilla-data

向 @minecraft/vanilla-data 中添加了 MinecraftCooldownCategoryTypes

Added interface BlockFilter . Used to include / exclude blocks by tag, type and permutation

添加了 BlockFilter 接口,用于按标签、类型和排列来包含或排除方块

BlockRaycastOptions

BlockRaycastOptions

Debug Utilities

Debug Utilities

FEATURES AND BUG FIXES:

特性和漏洞修复:

ANDROID

安卓

Storage location will switch to External automatically on fresh installs if storage permission is granted via app settings prior to launching the game on devices running Android 12 or older (MCPE-177269)

如果在搭载 Android 12 或更早版本的设备上启动游戏之前通过应用设置授予存储权限,则存储位置将在全新安装时自动切换为外部 (MCPE-177269)

Certain files and directories will be generated in external storage on next launch when setting storage location to External via in-game settings on devices running Android 12 or older (MCPE-176675)

在搭载 Android 12 或更早版本的设备上,通过游戏内设置将存储位置设置为“外部”时,某些文件和目录将在下次启动时在外部存储中生成 (MCPE-176675)

BLOCKS

方块

Fixed a bug that made it so players could not place multiple items while moving, such as Boats or Fireworks (MCPE-178063, MCPE-178077)

修复了一个使玩家在移动时无法放置多个物品的漏洞,例如船或烟花 (MCPE-178063, MCPE-178077)

As a result of this fix, we've had to revert the fix for Slabs and Stairs being placed inconsistently while continuously building (MCPE-54855). We'll work to reintroduce a fix for this in an upcoming update

由于此修复,我们不得不回滚在连续放置台阶和楼梯时不一致的修复 (MCPE-54855)。我们将努力在即将到来的更新中重新引入此问题的修复程序

In Realms, removing an item from an Item Frame while in Creative no longer destroys the Item Frame (REALMS-10464)

在 Realms 中,创造模式下从物品展示框中移除物品不再会破坏物品展示框 (REALMS-10464)

In Realms, removing a book from a Lectern while in Creative no longer destroys the Lectern (REALMS-10536)

在 Realms 中,创造模式下从讲台上移除书不再会破坏讲台 (REALMS-10536)

“leaves” block is now split into unique names, “oak_leaves”, “spruce_leaves”, “birch_leaves, and”jungle_leaves”

"leaves" 现在被拆分为 “oak_leaves”, “spruce_leaves”, “birch_leaves, 和 ”jungle_leaves”

“leaves2” block is now split into “acacia_leaves” and “dark_oak_leaves”

“leaves2” 现在被拆分为 “acacia_leaves” 和 “dark_oak_leaves”

Commands will still work with “leaves” and “leaves2”, but only new leaves names will be suggested in the command prompt

有关 “leaves” 和 “leaves2” 的命令仍可以正常运作, 但命令提示现在只会显示新的名称

The “minecraft:grass” block has been renamed to “minecraft:grass_block”, the old name is still understood from commands and data

“minecraft:grass” 方块现在被重命名为 “minecraft:grass_block”, 旧名称在命令和数据包中仍可使用

“double_wooden_slab” block is now split into unique instances “double_oak_slab”, “double_spruce_slab”, “double_birch_slab”, “double_jungle_slab”, “double_acacia_slab”, “double_dark_oak_slab”

“double_wooden_slab” 现在被拆分为 “double_oak_slab”, “double_spruce_slab”, “double_birch_slab”, “double_jungle_slab”, “double_acacia_slab”, “double_dark_oak_slab”

Commands will still work with “double_wooden_slab”, however, “double_wooden_slab” block will not be suggested

有关 “double_wooden_slab” 的命令仍可运作, 然而,  “double_wooden_slab” 方块不再会被建议

“wooden_slab” block is now split into unique instances “oak_slab”, “spruce_slab”, “birch_slab”, “jungle_slab”, “acacia_slab”, “dark_oak_slab”

“wooden_slab” 现在被拆分为 “oak_slab”, “spruce_slab”, “birch_slab”, “jungle_slab”, “acacia_slab”, “dark_oak_slab”

Commands will still work with “wooden_slab”, however, “wooden_slab” block will not be suggested

有关 “wooden_slab” 的命令仍可运作, 然而, “wooden_slab” 方块不再会被建议

COMMANDS

命令

“has_property” filter added for target selector of entities. This will allow the user to target entities based on the properties that they have or not have

为实体的目标选择器添加了“has_property”过滤器。允许用户根据他们具有或没有的属性来定位实体

TOUCH CONTROLS

触控

Players can no longer enter customize touch controls when dead (MCPE-178037)

玩家死亡时不再能够进入自定义触控界面 (MCPE-178037)

GAMEPLAY

玩法

Sweet Berry Bush Sapling now slows down players when walked through (MCPE-46152)

甜浆果灌木丛现在会减速经过的玩家 (MCPE-46152)

Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor

修复了天花板与地板间存在大空隙时光线无法正确更新的问题

Players can now bridge blocks over water (MCPE-163165)

玩家现在可以在水面上搭建方块 (MCPE-163165)

Upwards player motion will now reset fall distance, allowing Riptide Tridents to break a fall (MCPE-126454)

玩家向上的动作现在会重置坠落距离,允许激流三叉戟打破坠落 (MCPE-126454)

REALMS

REALMS

Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page

修复了删除 Realms Stories Feed 页面上的最后一个故事时不将您重定向回上一页的问题

Realms Stories no longer requires the game to restart after the feature is released

Realms Stories 在功能发布后不再需要重启游戏

Updated the Realms Plus landing page to make it more clear how Realms subscriptions work

更新了 Realms Plus 登录页面,以便玩家更清楚地了解 Realms 订阅的工作原理

SHIELD GLOBE PATTERN

地球盾牌图案

Updated the Globe pattern on shields to match Java Edition (MCPE-169595)

更新了地球盾牌图案的纹理以匹配 Java 版 (MCPE-169595)

BLOCK SOUNDS

方块音效

Lots of blocks now play appropriate sounds when entities fall onto them. The blocks are as follows: (MCPE-176939)

现在当实体落到方块上时,许多方块会播放适当的声音。列表如下: (MCPE-176939)

紫水晶块、紫水晶及其变种、远古城市相关方块、铁砧、杜鹃花丛、杜鹃树叶、竹块、竹板、玄武岩、大型垂滴叶、骨块、方解石、蜡烛、洞穴藤蔓、锁链、樱花树叶、樱花木、雕纹书架、铜块及其变种、珊瑚块、绯红菌岩、深板岩、深板岩砖、滴水石块、青蛙卵、玻璃、草方块、沙砾、垂根、悬挂式告示牌、蜂蜜块、梯子、灯笼、磁石、红树根、苔藓块、覆地苔藓、泥巴、泥砖、沾泥的红树根、下界砖块、下界金矿石、下界苗、下界合金块、下界岩、泥坯、粉红色花簇、滴水石锥、细雪、缠根泥土、沙子、脚手架、幽匿催发体、幽匿感测体、幽匿尖啸体、幽匿脉络、菌光体、黏液块、雪块、灵魂沙、灵魂土、孢子花、石头、可疑的沙砾、可疑的沙子、凝灰岩、海龟蛋、藤蔓、诡异菌岩、诡异疣块、木板和羊毛。

REALMS TEXT-TO-SPEECH

REALMS 文本转语音

The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed

文本转语音旁白现在会在成员选项卡中的过滤器下拉菜单被折叠时读出它

The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed

文本转语音旁白现在会在成员选项卡中的排序下拉菜单被折叠时读出它

Fixed narration for main panel text and Realm Feed button on Realm Slots screen

修复了Realm槽位屏幕上的主面板文本和Realm反馈按钮的旁白

Added full narration for timestamps in stories and comments

为故事和评论中的时间戳加入了完整的旁白

Removed double narration from the Opt Out button in the Realms settings menu

移除了Realms设置菜单中的选择退出按钮的双重旁白

USER INTERFACE

用户界面

Update design of the report a friend warning modal and the report limit warning modal

更新了举报好友的警告模态框和举报限制的警告模态框的设计

Fixed a bug that caused cleared text to reappear in the inventory search bar (MCPE-174590)

修复了已清除的文本会再次出现在搜索栏中的漏洞 (MCPE-174590)

VANILLA PARITY:

原版特性趋同:

MOBS

生物

Wolves can now withstand the same amount of damage as in Java Edition (MCPE-177613)

狼现在会受到与Java版相同的伤害 (MCPE-177613)

Rather than halving all damage dealt to tamed Wolves by entities other than Players or Arrows, as currently done in Java Edition, the maximum health of tamed Wolves has been increased from 20 to 40

将驯服的狼的最大生命值从20点增加到40点,而不是像目前在Java版中那样,将玩家或箭矢以外的实体对驯服的狼造成的所有伤害减半

Pre-existing tamed Wolves will need to be fed to reach the new maximum health

之前版本已存在的驯服的狼需要喂养才能达到新的最大生命值

To ensure the healing rate remains consistent, the health restored by feeding Wolves has been doubled

为了确保治疗速度一致,将喂养狼会恢复的生命值增加了一倍

Java Edition will be adjusted to match the new Bedrock Edition implementation

Java 版将进行调整,以匹配基岩版的特性

我的世界1.20.70.20游戏亮点

探索恢弘的海底神殿,在海底神殿之中的守护者,获得海洋之心,让你能够畅游于海洋之中。

新的地图探索玩法,每个人都有属于自己的创意,在这里任意发挥无穷的想象力;

收集一些你自己认为值得花费时间去采集的材料,并且用各种方式来打造自己需要的装备;

工具是非常重要的,很多时候可以没有武器,但是却不能够没有挖掘所用的铁镐;

我的世界1.20.70.20游戏特色

新推出的AR版有身临其境的游戏体验,享受无穷乐趣;

严格按照建筑力学和物理块来表现世界,可玩性极高;

打开一张超大的世界地图,画面精致,游戏体验难忘;

在现实世界中,你可以自由探索和冒险,你可以在任何地方转型。

我的世界1.20.70.20游戏优势

微软利用AR现实增强技术打造的全新我的世界1.20.70.20,让这个创意广场世界成为现实;

你不需要在游戏中寻找素材,你可以利用生活中的素材在游戏中创造一个全新的世界;

这是一部由微软,创作的将现实与虚拟世界相结合的魔幻作品,有了增强现实技术,世界会更真实。

我的世界1.20.70.20游戏说明

玩家可以设定世界各地的地点,开始你的创作之路,像素世界等待玩家解锁建造;

游戏画面具有极致的高清游戏品质,也让玩家在游戏中体验到精致逼真的虚拟现实;

在游戏中,你可以选择不同的方式打开游戏,随时在不同的游戏场景中进行你的犀利操作。

我的世界1.20.70.20游戏点评

我的世界1.20.70.20游戏可以尽情体验,很多好玩比拼,不断实时更新各种玩,可以与好友真人组队,免费轻松来试玩。

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类似我的世界的沙盒游戏
类似我的世界的沙盒游戏

高自由度的沙盒游戏,小伙伴们在体验过我的世界游戏之后,是不是对这中类型的游戏非常的感兴趣呢?小编今天给大家推荐一些类似我的世界的沙盒游戏吧!首先就是Vmod沙盒游戏,这款游戏也是同时具备了探索和收集,创造和破坏,像素风格和我的世界很类似,还有就是一款叫做奶块的游戏,游戏的画风比我的世界更加的卡通,但是玩法也是一样的。还有就是方块世界,迷你世界等各种有趣的沙盒游戏,小编都给大家分享到,快来体验一下吧!

我的世界游戏mod
我的世界游戏mod

很多游戏好玩不仅好玩在游戏的本身,还有游戏的模组也是同样的好玩呢,就像是我的世界这款游戏,这款游戏的mod也是非常的多,目前最热门的还是珍妮模组,这款模组可以说是现在的不败神话了。之前热门过一段时间的模组还有100天模组,也个也是比较热门的。还有就是最新的雾中人这个模组也是比较热门,游戏内我们可以接触到很多的怪物,也是生存类型的模组。当然休闲类的模组也是有的,而且还不少呢,小伙伴们感兴趣就来合集中看看有没有你喜欢的吧!

我的世界饼盒版本合集
我的世界饼盒版本合集

我的世界这款游戏不论是在什么时候都是非常火热的游戏,这款游戏的玩家二创是所有游戏都无法企及的,不论是二创的游戏还是模组,材质包等等工具都是非常多的,不论什么时候都有新人入坑玩这款游戏,小编给大家推荐一个非常实用的软件《我的世界饼盒》,这个是针对游戏我的世界专门制作的一款软件,在这个软件中含有论坛、模组、地图、皮肤、光影和材质包等等非常多的素材,小伙伴们可以在软件中直接下载使用啦。