我的世界1.20.70.22
我的世界1.20.70.22有刺激的玩法,可以尽情去探索,还可以与好友真人联机对局。我的世界1.20.70.22下载这里有趣味操作,卡通像素风格,邀请好友来这里冒险探索。我的世界1.20.70.22基岩版下载可以在这个世界探索神秘宝藏,自由自在的游戏玩法内容,感受整个场景非常美好。我的世界1.20.70.22国际版下载体验像素风格,探索真实沙盒比拼,奇妙建设,解锁各种道具,免费升级,展示更多的比赛,我的世界1.20.70.22版本下载它具有高度的自由度和创造性。在游戏中,玩家可以自由地探索和建造各种建筑,手工制作道具和武器,与各种怪物进行战斗。游戏地图非常庞大,怪物数量众多,为玩家提供了丰富的冒险和挑战。
我的世界1.20.70.22升级装备
1、打开游戏中的锻造台,然后选择点击这里的强化功能。
2、之后放入强化升级的装备以及你需要使用的材料。
3、点击这里的强化按钮就可以直接来对你的装备升级。
ps:强化可以提升武器的属性和战斗力哦。
我的世界1.20.70.22游戏特色
1、游戏使用了独特的像素元素设计画面和风格,在一个自由的世界中你可以打造一个专属的环境氛围。
2、充满挑战的生存模式有很多丰富的奖励可以选择,多种不同的资源道具可以快速的开采没有任何的限制。
3、在自由的世界中能够创建任何的东西,包括所有的环节都可以轻松的搭配和选择注重游戏的性能。
4、在可以尽情的发挥你的灵感展现无限的创造能力,搭建出一个专属的世界环境并没有任何的束缚选择。
我的世界1.20.70.22游戏更新
EXPERIMENTAL FEATURES
实验性特性
ARMADILLO
犰狳
Armadillos have a brand-new unrolling animation
犰狳现在有了全新的展开动画
Armadillos now randomly peek out of their shell while rolled-up
现在蜷缩中的犰狳会随机地从壳中向外张望
To accommodate these new animations, the time for a rolled-up Armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds
为适应新的动画,现在蜷缩中的犰狳展开需要威胁消失的时间由 3 秒增加为 4 秒
VAULT
宝库
The Vault texture has been updated
更新了宝库的纹理
If any nearby player has not unlocked a Vault, the keyhole will be open
如果附近存在未解锁过宝库的玩家,则锁孔会打开
If all nearby players have unlocked a Vault, the keyhole will be closed
如果附近的所有玩家均已解锁过宝库,则锁孔会关闭
BREEZE
旋风人
The Breeze is only suggested in the type selector when the appropriate experimental toggle is enabled
现在旋风人仅在开启实验性玩法后才会出现在 type 目标选择器参数提示中
The Breeze's attack damage has been tweaked
调整了旋风人的攻击伤害
FEATURES AND BUG FIXES
特性和漏洞修复
BLOCKS
方块
Cave Vines without Glow Berries no longer drop a Glow Berry when Silk Touched (MCPE-151348)
使用附有精准采集附魔的工具破坏未长出发光浆果的洞穴藤蔓不会再掉落发光浆果 (MCPE-151348)
Blue and Black Candle Cakes now display and drop the correct type of Candle (MCPE-162868)
插有蓝色或黑色蜡烛的蛋糕现在会展示及掉落正确的蜡烛 (MCPE-162868)
"wood" block is now split into unique instances: "oak_wood", "spruce_wood", "birch_wood", "jungle_wood", "acacia_wood", "dark_oak_wood", "stripped_oak_wood", "stripped_spruce_wood", "stripped_birch_wood", "stripped_jungle_wood", "stripped_acacia_wood", and "stripped_dark_oak_wood"
"wood" 方块 ID 现在被拆分为 "oak_wood", "spruce_wood", "birch_wood", "jungle_wood", "acacia_wood", "dark_oak_wood", "stripped_oak_wood", "stripped_spruce_wood", "stripped_birch_wood", "stripped_jungle_wood", "stripped_acacia_wood", and "stripped_dark_oak_wood"
IN-GAME TIPS
游戏内提示
You may have noticed that in an earlier preview we launched a dynamic game tips feature. It will help players learn basic things necessary to explore and enjoy Minecraft. With the tips being mainly aimed at new players, you're not very likely to ever encounter them, however, feel free to leave feedback if you do see them at aka.ms/mcgametipsfeedback
你可能已经注意到了,在先前的预览版中,我们发布了一个动态的游戏提示特性。 这有助于玩家们了解畅玩 Minecraft 所需的基础信息。尽管这些提示主要面向新手以至于你甚至可能不会见到它们,然而,我们依然欢迎你在 aka.ms/mcgametipsfeedback 随时反馈。
INVENTORY
物品栏
End Portal Frame item has been moved to Nature category in the Creative inventory menu
将创造模式物品栏菜单中的末地传送门框架移动到了“自然”分类
REALMS
REALMS
On Realms, we no longer will keep the chunks loaded in The End unless a player is in the area (REALMS-11358) (REALMS-11290)
在 Realms 中,除非玩家位于末地,否则不再使末地中的区块保持加载 (REALMS-11358) (REALMS-11290)
Fixed a bug where text in the Realms Subscription landing page was slightly truncated
修复了Realms订阅登录页面中的文本会略微缩短的问题
REALMS STORIES
REALMS 故事
Added four new Realm Events
添加了 4 个新的 Realm 事件
Added two extra-special LARGE Realm Events
添加了2个特别优秀的大型 Realm 事件
Fixed gamepad back button input not working correctly on the Realms Stories Settings screen
修复了游戏手柄返回按钮的输入无法在 Realms 故事设置界面中运作的问题
Fixed issue with time blocks not rendering in the correct time zones on Switch
修复了 Switch 平台上的时间方块不会以正确时区进行渲染的问题
Added screen-reader narration for Comments screen
为评论页面加入了屏幕阅读器旁白
When in split-screen mode, only the primary user can access Realms Stories
现在当处于分屏模式时,只有主屏幕玩家可以访问 Realm 故事
USER INTERFACE
用户界面
The updated Death Screen is now enabled by default, even when resource packs are applied to a world
现在即使世界已应用资源包,新的死亡屏幕也会默认启用
The grid/list layout button in the new Play screen now retains the selected layout mode on restart (MCPE-177975)
现在新的游玩屏幕中方格或列表布局的按钮会在重启时保留所选的布局模式 (MCPE-177975)
The feedback button in the Friends Drawer in the new Play screen now leads to the correct feedback page
现在新的游玩屏幕中的好友抽屉式菜单中的反馈按钮会跳转至正确的反馈页面
WORLD GENERATION
世界生成
Fixed a bug that could sometimes prevent the Stronghold portal room from being generated (MCPE-19426)
修复了要塞中有时不会生成传送门房间的漏洞 (MCPE-19426)
TECHNICAL UPDATES
技术性更新
API
API
Fixed the timing of PlayerInteractWithEntityAfterEvent and PlayerInteractWithBlockAfterEvent
修复了PlayerInteractWithEntityAfterEvent和PlayerInteractWithBlockAfterEvent的计时问题
Adding Player.setGameMode and Player.getGameMode to beta for changing the Player's GameMode
在beta中加入了Player.setGameMode和Player.getGameMode,用于更改玩家的 GameMode
Adding events PlayerGameModeChangeAfterEvent, PlayerGameModeChangeBeforeEvent with signals world.afterEvents.playerGameModeChange and world.beforeEvents.playerGameModeChange to beta
在beta中加入了带有signals world.afterEvents.playerGameModeChange和world.beforeEvents.playerGameModeChange信号的PlayerGameModeChangeAfterEvent和PlayerGameModeChangeBeforeEvent事件
Adding GameRuleChangeAfterEvent, GameRule and world.afterEvents.gameRuleChange for responding to GameRules changes
加入了GameRuleChangeAfterEvent、GameRule和world.afterEvents.gameRuleChange以响应游戏规则的更改
BLOCKS
方块
Fixed 'minecraft:geometry.full_block' faces not rotating to match transform component
修复了minecraft:geometry.full_block面不会旋转以匹配变换组件的问题
Fixed 'minecraft:geometry.full_block' blocks not culling faces against some vanilla blocks
修复了minecraft:geometry.full_block方块不会剔除紧挨部分方块的面的问题
COMPONENTS
组件
Entities with a "damage_sensor" component can once again be killed via commands
现在带有damage_sensor组件的实体再一次可以被命令杀死了
The "damage_sensor" component can once again trigger entity events on entities other than the owner
damage_sensor组件现在再一次会触发非拥有者实体的实体事件
EDITOR
编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其对应的 API 处于早期开发阶段,可用于 Windows PC Bedrock Preview 版本上的键盘/鼠标。在社交渠道上用 #BedrockEditor 标记我们。
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
了解如何使用编辑器,加入 GitHub 讨论与团队互动,并通过初学者工具包和示例开始构建扩展。
Updates this week:
本周更新:
Renamed enum ClipboardMirrorAxis to StructureMirrorAxis and moved it to module @minecraft/server
将ClipboardMirrorAxis枚举重命名为StructureMirrorAxis,并将其移动至@minecraft/server模块
Renamed enum ClipboardRotation to StructureRotation and moved it to module @minecraft/server
将ClipboardRotation枚举重命名为StructureRotation,并将其移动至@minecraft/server模块
Panel booleans can now be represented as a toggleswitch as an alternative to a checkbox
现在面板布尔值可以表示为切换开关,以替代复选框
MOLANG
MOLANG
Released query.is_attached and query.has_player_rider from experimental
开放了实验性玩法中的 query.is_attached 和 query.has_player_rider
Removed experimental Molang queries query.get_ride and query.get_riders
移除了 Molang queries query.get_ride 和 query.get_riders 实验性Molang查询
Deprecated the Molang Features experiment
弃用了Molang功能的实验性内容
Released Molang query.scoreboard for use with behavior packs from experimental (resource packs will return 0)
开放了实验性玩法中的query.scoreboard查询,以配合行为包使用(资源包则会返回 0 )
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1
修复了物品动态属性有时可应用于堆叠数大于1的物品的漏洞
Removing function triggerEvent()
移除了triggerEvent()函数
WorldBeforeEvents
WorldBeforeEvents
Removing property itemDefinitionEvent
移除了itemDefinitionEvent属性
WorldAfterEvents
WorldAfterEvents
Removing property itemDefinitionEvent
移除了itemDefinitionEvent属性
Moved explosion from beta to 1.9.0
将explosion由beta移动至1.9.0
WorldBeforeEvents
WorldBeforeEvents
Moved explosion from beta to 1.9.0
将explosion由beta移动至1.9.0
GRAPHICAL
图像
Fixed a crash on Android devices when entering Deferred Technical Preview worlds
修复了在 Android 设备上进入开启延迟技术预览的世界时发生的崩溃
Fixed a circular visual artifact that could occur when using the new Point Light Shadows feature in the Deferred Technical Preview
修复了在使用延迟技术预览功能中新的点光源阴影功能时会出现圆形视觉缺陷的问题