我的世界1.20.70.21
我的世界1.20.70.21探索各种地图,有刺激的比赛可以开启,还有真人竞技比拼,自由领取红包。我的世界1.20.70.21下载、我的世界1.20.70.21基岩版下载、我的世界1.20.70.21国际版下载都在我的世界1.20.70.21版本合集中,开放式的去探索所有游戏地图,与小伙伴真人联机操作,轻松发现更多的新生物,体验无限乐趣。在游戏中拥有极高的自由度。玩家可以自由建造破坏性物品,创造一个全新的像素世界。这是一款全新推出的版本,此次更新带来了不一样的玩法,丰富的图形和小怪加入,更是深受玩家喜爱。进入游戏,玩家们可以和自己的好友一起联机合作,按照自己喜欢的去建造庇护所,所有的一切都是可以自由的去摆放,你需要去收集有用的资源,去制作武器、食物、装备等等,超多的地图,尽情的去冒险,非常耐玩,不容错过!
我的世界1.20.70.21游戏更新
EXPERIMENTAL FEATURES
实验性特性
VAULT
宝库
A block that holds locked treasure and loot - find the right key to eject its rewards
一个锁着宝藏和其他战利品的方块 - 找到正确的钥匙以打开它
Found throughout Trial Chambers, containing the structures' most valuable loot
在试炼厅某处生成,包含着本结构最有价值的战利品
Vaults in Trial Chambers require a Trial Key to be unlocked
试炼厅中的宝库需要一把试炼钥匙才能打开
Can be unlocked by an unlimited amount of players
可以被不限数量的玩家解锁
After a player has unlocked a Vault, they cannot unlock that Vault again
一旦一个玩家解锁过宝库,他们就不能将其再度解锁了
If a player has not unlocked that Vault before, an orange stream of particles will flow from the player to the Vault when nearby
如果玩家还没有解锁过宝库,则当玩家接近它时,一道橙色粒子会从玩家处流向宝库的位置
Has a keyhole that will be open or closed depending on the players nearby
其上有锁孔,它的开闭受附近玩家的影响
If any nearby player has not unlocked that Vault, the keyhole will be open
如果附近有还未解锁过宝库的玩家,锁孔会打开
If all nearby players have unlocked that Vault, the keyhole will be closed
如果附近所有的玩家均已解锁过宝库,锁孔会关闭
Within its cage, it will cycle through and display items which are possible to eject from its loot table
宝库的笼子内会循环展示其战利品表中可能喷出的物品
The rewards it ejects are randomized from its loot table each time it is unlocked
每次解锁时喷出的奖励均会从其战利品表中随机选择
Vaults currently reuse the same loot table that reward chests previously used in the Trial Chambers
宝库目前使用与先前试炼厅中出现的奖励箱相同的战利品表
This loot table is temporary and will be completely revised as development continues
此战利品表是临时的,并且随着开发进行将会被彻底修改
Cannot be crafted or obtained in Survival mode, and does not drop anything when mined
无法在生存模式下合成或获取,挖掘后也不会掉落任何物品
Explosion-resistant and cannot be moved
具有较强的爆炸抗性且不可被活塞移动
ARMADILLO
犰狳
All sounds emitted by Armadillos are now audible even when the player is facing away
现在即使玩家不对着犰狳,其发出的所有声音也可被玩家听到
Armadillos now keeps track of the last player who hit them, regarding them as a threat for 10 seconds
犰狳现在会追踪最后一次攻击它们的玩家,并在 10 秒内将其视为威胁
Hurt sounds emitted by rolled-up Armadillos have been updated
更新了蜷缩状态下犰狳的受击音效
BREEZE
旋风人
Breeze is now aggressive toward Iron Golems, in addition to players
除了玩家,旋风人现在对铁傀儡也有攻击性
Breeze no longer retaliates against attacks from the following mobs: Skeletons, Strays, Zombies, Husks, Spiders, Cave Spiders, and Slimes
旋风人不再对以下生物的攻击进行回击:骷髅、流浪者、僵尸、尸壳、蜘蛛、洞穴蜘蛛和史莱姆
The above mobs don't retaliate when hurt by the Breeze's Wind Charge projectile
以上生物也不会再对旋风人的风弹进行回击
Fixed the Breeze's run particles to pick up particle color/texture from Leaf blocks if that's the block immediately below the Breeze
修复了旋风人在树叶正上方的上的跑动粒子,以便从树叶方块中获取粒子颜色/纹理
FEATURES AND BUG FIXES
特性和漏洞修复
COMMANDS
命令
Added "has_property" filter for entity target selector that allows for targeting based on the type and value of properties
为实体目标选择器添加了“has_property”选择器,允许根据属性的类型和值进行定位
The /damage command no longer contains the damage type 'suicide'. It is replaced with 'self_destruct' (MCPE-174865)
/damage 命令不再包含伤害类型“suicide”。其被替换为“self_destruct” (MCPE-174865)
ITEMS
物品
In Realms, attempting destruction of one Sea Turtle Egg on a stack of more than one in Creative no longer destroys two at once (REALMS-10477)
在 Realms 中,创造模式下尝试破坏一堆海龟蛋(超过一个)时,不会再同时破坏两个 (REALMS-10477)
Spawn Eggs are now called "[Mob] Spawn Egg" instead of "Spawns [Mob]" so that players can more easily search for them in the Creative inventory
刷怪蛋现在被重命名为 "[生物名称] 刷怪蛋" 而不是 "生成 [生物名称]" ,以便玩家更快地在创造模式物品栏中寻找它们
MARKETPLACE
市场
Fixed a bug that could cause the loading screen to get stuck for some time at 41% (MCPE-175550)
修复了一个可能使加载界面会卡在 41% 的漏洞 (MCPE-175550)
MOBS
生物
When fed, baby mobs now emit both sound and particles
当被喂食时,幼年生物会同时发出音效和粒子
All sounds emitted by Phantoms are now audible even when the player is facing away (MCPE-133125)
现在即使玩家未面对幻翼,也可以听到其发出的所有音效 (MCPE-133125)
All sounds emitted by Wardens are now audible even when the player is facing away (MCPE-159481)
现在即使玩家未面对监守者,也可以听到其发出的所有音效 (MCPE-159481)
REALMS
REALMS
Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on your Realm. The more you play, the more you'll find.
添加了一个名为“Realm Events”的新故事类型。当您的 Realm 上发生有趣的事情时,它们会自动被发布到提要中。玩得越多,你就会发现越多。
Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
修复了故事上的时间戳居中而不是显示在右上角的问题。
Fixed a crash caused by Realms Stories pagination.
修复了由 Realms Stories 分页而导致的崩溃问题。
Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories
修复了使用游戏手柄时从 Realms Stories 中的“成员”选项卡返回时可能发生的崩溃
Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
修复了在 PlayStation 上更改时区后时间方块无法正确渲染的问题。
Fixed an issue with the screen reader narrating unavailable Realms pages.
修复了 Realms 页面上文本转语音不可用的问题。
Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
修复了关闭 GUI 缩放会导致大部分 Realms Plus PDP 文本丢失的问题。
Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
修复了用户退出“选择订阅”屏幕后,在“选择 Realms 预览”屏幕上会错误地显示错误信息的问题。
TECHNICAL UPDATES
技术性更新
BLOCKS
方块
"double_wooden_slab" block is now split into unique instances "oak_double_slab", "spruce_double_slab", "birch_double_slab", "jungle_double_slab", "acacia_double_slab", "dark_oak_double_slab"
“double_wooden_slab”方块现在被拆分为独立的“oak_double_slab”、“spruce_double_slab”、“birch_double_slab”、“jungle_double_slab”、“acacia_double_slab”、“dark_oak_double_slab”
This requires a "format_version" of 1.20.70 or higher
需要 1.20.70 或更高版本的“format_version”
COMPONENTS
组件
"damage_sensor" component's "damage_modifier" and "damage_multiplier" fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored
现在,在伤害抗性计算过程中,“damage_sensor”组件的“damage_modifier”和“damage_multiplier”字段被适当考虑,其被调整为小于或等于实体在期间受到的最高伤害值的伤害会被正确地忽略
This requires a world version of 1.20.70 or higher
需要 1.20.70 或更高的世界版本
EDITOR
编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其对应的 API 处于早期开发阶段,可用于 Windows PC Bedrock Preview 版本上的键盘/鼠标。在社交渠道上用 #BedrockEditor 标记我们。
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
了解如何使用编辑器,加入 GitHub 讨论与团队互动,并通过初学者工具包和示例开始构建扩展。
Fixes this week:
本周修复:
Fixed a bug where the reload modal failed to appear when pressing the button with multiple connected players
修复了在多个玩家连接时按下按钮后无法显示 reload 模式的漏洞
ENTITY FILTERS
实体选择器
Added new entity filter "was_last_hurt_by", which checks if the subject is the last player or mob to have recently attacked the entity
添加了新的实体选择器“was_last_hurt_by”,用于检测对象是否是最近攻击该实体的最后一个玩家或生物
ITEMS
物品
Custom armor trim patterns can now be defined and applied to custom armor items
现在可以定义自定义盔甲纹饰图案并将其应用于自定义盔甲物品
Armor trim patterns on custom armor requires the 1.20.60+ format version for the attachable and item
自定义盔甲上的盔甲纹饰图案需要 1.20.60+ 格式版本才能使用
MOLANG
MOLANG
surface_particle_color, query.surface_particle_texture_coordinate, and query.surface_particle_texture_size are now versioned with 1.20.70 to allow the three queries to see leaf blocks as the surface texture below the block. Molang versions lower than 1.20.70 will continue to not see the leaf block below them
surface_particle_color、query.surface_particle_texture_coordinate 和 query.surface_particle_texture_size 现在使用 1.20.70 进行版本控制,以允许这三个查询将树叶方块视为其下表面纹理。低于 1.20.70 的 Molang 版本将仍看不到其下方的树叶
This change takes effect for Molang queries in packs that have a manifest.json min_engine_version of 1.20.70 or higher.
此更改对 manifest.json 中 min_engine_version 为 1.20.70 或更高版本的包中的 Molang 查询生效。
STABILITY AND PERFORMANCE
稳定性和性能
Removed ItemFrameDropItemPacket
移除了 ItemFrameDropItemPacket
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
Entity Components
实体组件
Added EntityTypeFamilyComponent with functions getTypeFamilies(): string[] and hasTypeFamily(typeFamily: string): boolean
添加了 EntityTypeFamilyComponent 及函数 getTypeFamilies(): string[] 和 hasTypeFamily(typeFamily: string): boolean
Item
物品
Moved ItemFoodComponent from beta to 1.9.0
将 ItemFoodComponent 从 beta 移到了 1.9.0
Added function matches(itemName: string, states?: Record
添加了函数 matches(itemName: string, states?: Record
Removed class BlockVolumeUtils . Moving utility functions onto BlockVolumeBase and BlockVolume
移除了 BlockVolumeUtils 类别. 将实用程序函数移至 BlockVolumeBase 和 BlockVolume
Added class BlockVolumeBase . Is the base class from which block volumes will extend
添加了 BlockVolumeBase 类别,它是 block volumes 扩展的基础类别。
BlockVolume
BlockVolume
Breaking Change Converted BlockVolume from an interface to a class which extends BlockVolumeBase
重大更改 将 BlockVolume 由接口转变为类别以扩展 BlockVolumeBase
@minecraft/server.Entity.playAnimation
@minecraft/server.Entity.playAnimation
Moved Entity.playAnimation from beta to stable
将 Entity.playAnimation 从 beta 移到了 stable
Moved enum BlockPistonState from beta to 1.9.0
将枚举 BlockPistonState 从 beta 移到了 1.9.0
Moved class BlockPistonComponent from beta to 1.9.0
将类别 BlockPistonComponent 从 beta 移到了 1.9.0
Moved class PistonActivateAfterEvent from beta to 1.9.0
将类别 PistonActivateAfterEvent 从 beta 移到了 1.9.0
Moved class PistonActivateAfterEventSignal from beta to 1.9.0
将类别 PistonActivateAfterEventSignal 从 beta 移到了 1.9.0
DIMENSION
维度
Dimension.getEntities now only returns the entities within the dimension that's being queried
Dimension.getEntities 现在仅会返回正在查询的维度内的实体
GRAPHICAL
图像
Enabled the Deferred Technical Preview for iOS devices
为 iOS 设备启用了延迟技术预览
Added Point Light Shadows to the Deferred Technical Preview. This new feature allows light sources such as torches and lanterns to cast shadows
为延迟技术预览添加了点光源阴影。这项新功能允许火把和灯笼等光源投射阴影
Note that depending on your current Shadows Quality setting, this feature may be disabled by default. A new label and tooltip have been added to the Deferred Graphics section in Video Settings to indicate if point light shadows are currently on/off.
请注意,根据您当前的阴影画质设置,此功能可能默认处于关闭状态。在“视频设置”的“延迟图形”部分添加了新的标签和工具提示,以指示点光源阴影当前是否处于打开/关闭状态。
Some instability may arise when using this new feature in tandem with "Ultra" settings for other features. If you experience crashes, then lowering some visual settings may help alleviate the issue until it is resolved.
将此新功能与其他功能的“Ultra”设置同时使用时,可能会提升不稳定性。如果遇到崩溃,那么适当降低某些视觉设置可能有助于缓解问题,直至问题得到解决。
Fixed the lighting of the Allay in Deferred Technical Preview
修复了延迟技术预览中悦灵的照明问题
我的世界1.20.70.21游戏攻略
1、斧头: 斧头的制作材料为木板、圆石、铁锭、金锭或钻石。斧头可以砍树。越好的斧头效率就越高。下面是各种斧头的合成公式。
2、锹: 锹的制作材料为木板、圆石、铁锭、金锭或钻石。锹可以用来挖沙子、沙砾、土、草和雪。
3、锄: 锄的制作材料为木板、圆石、铁锭、金锭或钻石。主要用来锄地。有些冒险家常常在生存中饿死,我们为了避免这样的事情发生可以选择种植作物来获取食物。当然,种植作物就需要开垦田地了,这时候就需要锄头。想耕地时拿着小锄头点一下草方块或者泥土就好啦。
4、钓鱼竿: 钓鱼竿的制作材料非常简单,只需要3根木棒以及2个蛛丝。用它可以获得各种鱼类、附魔书和其他杂物。
5、打火石: 制作打火石需要一个铁锭加上一个燧石。燧石可以通过挖砂砾获得。砂砾一般都会分布在水边,在挖砂砾的时候,会有一定的几率获得燧石。
6、指南针: 四个铁锭和一个红石就能合成一个指南针。在查看指南针时,红石指针指向即为出生点方向(或者床的方向),将指南针拿在手里可根据指针回家。
7、钟: 由一个红石粉和四个金锭来合成出一个钟。钟会旋转来符合太阳以及月亮在天空中的位置,现实游戏中的时间。但是如果在下界或者末地时,钟都不能正常显示时间。
8、铁桶: 由三个铁锭合成。可以装岩浆、水和牛奶。装了牛奶的桶可以饮用,它会帮助你清除身上所有的异常状态,如中毒、凋零等等。
我的世界1.20.70.21游戏优点
1、超真实的游戏画面质感,所有的功能也是非常强大,根据脑海中的图纸完美构造世界,打造出一个专属自己的世界;
2、一切都需要自己创建,只要想创建它,就可以随意创建,除了基本的工具制作之外还可以种植植物,制作手工艺品等;
3、邀请朋友与您共建世界,还可以访问由朋友创建的世界。该游戏具有非常经典的像素风格,游戏中的画质也非常高清;再孤单。
我的世界1.20.70.21游戏特色
1、游戏使用了独特的像素元素设计画面和风格,在一个自由的世界中你可以打造一个专属的环境氛围;
2、充满挑战的生存模式有很多丰富的奖励可以选择,多种不同的资源道具可以快速的开采没有任何的限制;
3、在自由的世界中能够创建任何的东西,包括所有的环节都可以轻松的搭配和选择注重游戏的性能;